Giant Horse Feeding is the kind of game pitch that sounds like a joke—until you realize it’s a fully-formed, feedback-loop-driven colony/automation sim where the core economy is built on one renewable input: feeding a giant horse.
The basic loop is delightfully blunt:
- Feed a horse
- Collect its droppings
- Build an alien empire
From there, the game leans hard into progression. What starts as simple collection rapidly escalates into building alien machinery, setting up processing chains, and unlocking increasingly strange tech that improves efficiency. The tone stays comedic, but the structure is classic automation: create a system, optimize it, expand it, then automate what used to be manual.
Automation and the "Terrible" Economy Loop
At its heart, Giant Horse Feeding is about turning waste into wealth. Droppings become the raw resource that your colony depends on, and you’ll construct factories and processors to refine that output into useful materials that support more buildings, more upgrades, and—critically—more ways to feed the horse faster.
That’s the hook: the cycle is self-reinforcing.
- More feeding creates more resources.
- More resources enable better infrastructure.
- Better infrastructure increases throughput and automation.
- Higher throughput means even more feeding.
It’s a deliberately absurd wrapper around a satisfying economic loop, and the game’s sense of momentum comes from watching a single messy resource evolve into a sprawling industrial ecosystem.
Progression: Upgrades, Tech, and Scaling Up
As you build out your alien operation, you’ll unlock bizarre technologies and more efficient recycling methods. The joy is in scaling: early steps feel immediate and scrappy, while later stages lean into the pleasures of building a self-sustaining machine that keeps expanding with minimal intervention.
Expect the core appeal to land with players who like:
- factory and production-chain planning
- incremental upgrades and throughput optimization
- the "one more unlock" compulsion of idle/incremental design
- comedy sims that still take their mechanics seriously
Key Features
- Feed your horse to generate the resource that powers your civilization
- Build alien machinery and automated production systems
- Unlock bizarre technologies and increasingly efficient recycling methods
- Expand your empire through endless progression and upgrades
- Watch a simple pile of poop evolve into an industrial powerhouse
- A surprisingly satisfying economy based entirely on horse droppings
Mac System Requirements
Minimum
- OS: OSX 10.14+
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL
- Storage: 100 MB available space
Recommended
No recommended specs were provided.
Should Mac Players Check It Out?
If you enjoy automation games that reward optimization—and you’re open to a premise that’s intentionally ridiculous—Giant Horse Feeding looks like a compact, progression-heavy sim built around an escalating production loop. Come for the joke, stay for the factory lines.