Enough on Mac: pushing boxes, seeking grace
If you had the chance to work somewhere heavenly, would you try? If your work was hell, why would you even consider staying?
Enough is a Sokoban-style puzzle game where you play as Bell, a demon who can’t bring themself to work in Hell any longer. What starts as a simple act of refusal becomes a full-on journey through varied landscapes—forests, deserts, mountains, and seas—driven by a single question: can someone who fell ever truly return?
Classic Sokoban fundamentals with a steady sense of escalation
If you love grid-based puzzle design, Enough is immediately legible: move with intention, push boxes with care, and plan around constraints that punish sloppy positioning. Like the best entries in the genre, the tension comes from irreversible mistakes—one wrong shove can lock the whole board—so every solution feels earned.
The game promises over 100 unique puzzles, and its structure encourages a “one more room” rhythm that’s ideal for short sessions on a MacBook, or longer sit-down problem-solving when you want to get properly stuck in.
Each step brings change
Enough leans into the idea of progress as perspective. With each new region—lush forests giving way to harsher deserts, then onward into higher and colder terrain—the game frames its puzzle progression as a physical and emotional climb. The environments aren’t just window dressing; they’re part of the game’s pacing, helping the campaign feel like an actual journey rather than a disconnected level list.
The central hook is wonderfully blunt: how does a demon get their feathers and halo back? It’s a clean narrative goal that pairs nicely with Sokoban’s clarity—move forward by solving what’s in front of you, one room at a time.
You never know how others will change you
Although Bell’s path is rooted in self-discovery, Enough isn’t presented as a solitary march. Along the way, you’ll meet a variety of characters whose conversations and viewpoints shape the tone of the trip. In a genre that often stays abstract, these encounters add a human (and not-so-human) warmth, giving context to why the next puzzle matters beyond simply clearing it.
The game’s story also pushes back on a familiar moral accounting: mortals get redemption arcs, while demons are defined forever by a single rebellion. Enough challenges that assumption with a quiet insistence that change is possible—if you’re willing to take the next step…and push a lot of boxes.
How it feels on Mac
On macOS, Enough is an easy fit for players who appreciate clean, low-friction indie experiences. The install footprint is tiny, and the requirements are firmly in Apple Silicon territory, making it especially well-suited to M-series Macs as a lightweight “brain game” you can keep installed permanently.
Mac system requirements
Minimum
- Requires an Apple processor
- OS: Mac OS X 11 or later
- Processor: Apple M1
- Memory: 2 GB RAM
- Storage: 100 MB available space
Recommended
- Requires an Apple processor
- OS: Mac OS X 11 or later
- Processor: Apple M1
- Memory: 4 GB RAM
- Storage: 100 MB available space
Who is Enough for?
- Sokoban fans who want a substantial set of handcrafted puzzles (100+ rooms is a real commitment).
- Story-motivated puzzlers who like their logic challenges framed by character and theme.
- Mac gamers on Apple Silicon looking for something lightweight but mentally chewy.
The takeaway
Enough pairs the satisfying rigor of Sokoban puzzle design with a redemption-road narrative that’s easy to root for. If you’re in the mood for compact, clever box-pushing challenges—wrapped in a journey from Hell toward something like hope—this is one to keep on your Mac.