MAGE: Mega Awesome Gregarious Encounters on Mac
MAGE: Mega Awesome Gregarious Encounters is a magical 2D projectile fighter built in the spirit of classic couch party brawlers—quick rounds, big reactions, and the kind of “one more match” loop that keeps a group playing far past bedtime. It supports up to 4 players both locally and online, wrapping its chaotic duels in charming pixel art and an instantly readable arena-combat format.
A simple control idea with real depth
The hook is MAGE’s single-stick wand system. You aim your wand with the left stick, then use triggers to either:
- Shoot in the direction your wand is pointing, or
- Boost away from your wand (turning your aim into both offense and movement).
That minimal input set creates the kind of expressive movement that party fighters thrive on: quick flickshots, sudden feints, narrow dodges, and momentum-driven chases. The game’s “easy to pick up, hard to master” pitch lands because you can grasp the basics in a round or two, then spend hours getting consistent at precision positioning and snap-aim punishes.
Counterspell mind games
The standout mechanic is the COUNTERSPELL. When you’re about to be hit, a well-timed button press can siphon your opponent’s magic and convert it into a huge retaliatory attack. It’s a high-impact defensive option that turns panic moments into highlight reels—while also introducing a delicious layer of mind games: if counterspells are on the table, every clean hit attempt becomes a test of timing, baiting, and risk management.
And of course, because this is a party fighter, the counterplay can loop: counterspell too predictably and you may find your own stolen magic getting siphoned right back.
21 mages, each with a twist
MAGE leans hard into variety. There are 21 playable Mages, and each one remixes the same core inputs (move, shoot, counterspell) into a different style of mayhem. Instead of complexity through long move lists, MAGE aims for complexity through rules changes—how a character’s projectiles behave, how they reposition, and how they force opponents to respond.
- Wind Mage plays with redirectable projectiles for trick angles and setplay.
- Nature Mage brings a grappling hook for mobility swings and surprise engages.
- Moon Mage introduces zero gravity, turning spacing and recoil into a different game entirely.
The result is a roster where “who you pick” matters immediately, but you’re never fighting the controls—just learning how each mage bends the arena to their advantage.
Modes, modifiers, and an enormous map pool
If your group loves tailoring rules to match the mood, MAGE is built for it. It includes:
- Free-for-all, 1v1, and team modes
- Match customization options to tweak how rounds play out (including rules like rounds-to-win and healing-on-kill)
- A massive selection of 200 maps across 10 environments
Crucially, you can toggle maps on and off, letting you either embrace full randomness or curate a tighter set of favorites (or specific gimmicks) for a more “competitive night” vibe.
Indie roots, party-game energy
MAGE is made by a small team of four friends learning and studying game development together, and that shows in the game’s straightforward, player-first focus: fast restarts, explosive interactions, and mechanics that create stories even when skill levels are uneven. It’s the kind of Mac-friendly party title that works as a quick palate cleanser—or the main event—depending on how many rematches your group demands.
Mac system requirements
Minimum
- OS: A mac computer
- Processor: A mac computer that works
- Graphics: A mac computer with a screen
- Sound Card: A mac computer that makes noise
- Additional Notes: Gamepad Recommended
Recommended
- No recommended specifications listed.
Tip for Mac players: Because MAGE is designed around quick aiming and boosting, a controller is strongly recommended—especially for local multiplayer sessions.
Trailer made by James Ketley.